![]() As such, choose the one that works, there is no "better" option. ![]() There is no need to change it if it works, the end result will be the same regardless. This is not necessarily correct, it is just a hint that most likely will work. The setup will attempt to detect which API the game loads. ![]() The installed DLL is the same, the only thing that differs is how it is renamed (to one of the three names mentioned above). If you want to use another markup, choose a different builder in your settings. That is what you do when you select the API in the setup tool. Please create a /home/docs/checkouts//userbuilds/forest-api/checkouts/latest/index.rst or /home/docs/checkouts//userbuilds/forest-api/checkouts/latest/README.rst file with your own content. But most DX games will obviously only load DirectX and not OpenGL, so you have to decide how to name the ReShade DLL for each game individually (depending on what API it uses, which determines which DLL it will load). The game will think this is the driver, load it and ReShade is able to do its magic. Chop down trees to build a camp, or start a fire to keep warm. Crash land alone, or with friends in up to 8 player cooperative multiplayer. Below ground explore a vast network of caves and underground lakes. The only thing necessary for ReShade to work is for the game to load that DLL somehow and the easiest way to do that is to have ReShade to prentend being the DX/OGL driver by installing it as "d3d9.dll"/"dxgi.dll"/"opengl32.dll" in the gane directory. Enter a living, breathing forest, where every tree and plant can be chopped down. ReShade is designed in a way that allows having support for all render APIs in a single DLL.
0 Comments
Leave a Reply. |